Pathfinder Guided Hand: A Comprehensive Guide
Welcome to a deep dive into the Guided Hand feat within the Pathfinder Roleplaying Game! This guide will explore every facet of this interesting feat, offering insights for players looking to optimize their characters.
The Guided Hand feat in Pathfinder allows characters to use their Wisdom modifier instead of Strength or Dexterity on attack rolls with their deity’s favored weapon. This can be particularly advantageous for classes like Clerics, who typically have high Wisdom scores. It opens up unique character build possibilities, allowing for greater focus on Wisdom and less reliance on traditional combat stats. This guide will dissect the feat, exploring its prerequisites, benefits, and strategic applications for Pathfinder players.
Understanding the Basics
Let’s establish a strong foundation. In this section, we will define the Guided Hand feat and explore its core concepts. Understanding these fundamentals is crucial for effectively using it.
Definition and Core Concept
The Guided Hand feat allows a character to use their Wisdom modifier instead of Strength or Dexterity on attack rolls with their deity’s favored weapon. At its core, this allows divine casters to focus on Wisdom, enhancing both their spellcasting and weapon attacks. This creates a unique synergy, opening exciting character build possibilities for classes like Clerics and Warpriests, making them formidable in melee combat.
Source and Official Description of Guided Hand
The Guided Hand feat can be found within Paizo’s Ultimate Combat sourcebook on page 103. The official description states: “Your deity blesses any strike you make with that deity’s favored weapon.” This provides a tangible divine favor to the character wielding the weapon. The sourcebook is an essential resource for players looking to incorporate this feat into their Pathfinder campaigns, offering clarity on its mechanics.
Prerequisites and Requirements
To gain the Guided Hand feat, specific criteria must be met. These prerequisites ensure that only certain characters can access the unique benefits, aligning with their divine connection and combat style.
Channel Energy and Channel Smite
Channel Energy is the foundational ability needed, typically gained by Clerics. Closely linked, Channel Smite is also essential, and some consider it a potential feat waste. However, Channel Smite is a necessity for unlocking the benefits of Guided Hand. Consider the implications before committing to Channel Smite, as it does require an attack roll, unlike burst heals. Weigh the cost carefully to ensure it fits your character build.
Proficiency with Deity’s Favored Weapon
To gain the benefits of Guided Hand, your character must possess proficiency with their deity’s favored weapon. This requirement ties the feat directly to your character’s religious beliefs. Deity choice significantly impacts weapon proficiency, so it’s crucial to select a deity whose favored weapon suits your desired combat style. Optimizing weapon selection for Guided Hand greatly enhances its effectiveness and complements character flavor.
Benefits of the Guided Hand Feat
The Guided Hand feat offers a significant combat advantage by allowing characters to use their Wisdom modifier instead of Strength or Dexterity for attack rolls with their deity’s favored weapon.
Wisdom Modifier for Attack Rolls
The primary benefit of the Guided Hand feat is the ability to substitute your Wisdom modifier for your Strength or Dexterity modifier on attack rolls. This is crucial for classes like Clerics, who often prioritize Wisdom for spellcasting and other class features. By using Wisdom for attacks, you can focus on a single ability score, streamlining character builds and improving combat accuracy. This allows for more effective use of a deity’s favored weapon.
Applicability to Melee and Ranged Attacks
Guided Hand is versatile, applying to both melee and ranged attacks made with your deity’s favored weapon. This is significant because it opens up diverse combat options for characters; Whether you prefer to engage in close-quarters combat or strike from a distance, the feat remains effective. This flexibility allows for varied character builds, such as a cleric archer or a melee-focused warpriest, both benefiting from Wisdom-based attack rolls. The strategic advantage is considerable.
Class Synergies and Builds
Guided Hand synergizes uniquely with certain classes. Clerics and Warpriests benefit greatly, especially when combined with specific archetypes or multiclassing dips. Exploring these synergies unlocks powerful and effective character builds centered around Wisdom-based attacks.
Cleric Builds and Optimization
For Clerics, Guided Hand allows for a shift away from Strength or Dexterity dependence, emphasizing Wisdom. Human Clerics can acquire Precise Shot and Guided Hand by level five. Focus on damage feats is delayed until level seven. Consider deities with favored ranged weapons. Optimize channeling and weapon selection for maximum effectiveness in both melee and ranged combat. This enables a potent, Wisdom-focused combat style.
Monk Class Dip and Crusader’s Flurry
Combining a one-level Monk dip with the Cleric class and Crusader’s Flurry can create powerful builds. This combination allows for unique character concepts, such as a Gorumite Cleric. This strategy enhances combat prowess by leveraging Wisdom for attacks. Combining classes helps with strategic advantages in combat.
Deity and Weapon Selection
The choice of deity significantly impacts weapon proficiency when using Guided Hand. Optimizing weapon selection is vital to fully leverage the benefits of the feat in combat situations.
Impact of Deity Choice on Weapon Proficiency
The Guided Hand feat mandates proficiency with your deity’s favored weapon, making deity selection a crucial element in character optimization. Certain deities offer favored weapons that synergize exceptionally well with specific builds and playstyles. For instance, a cleric of Gorum wielding a greatsword gains significant advantages. Conversely, choosing a deity based purely on alignment or domain can be suboptimal if their favored weapon doesn’t complement your intended combat role or style.
Optimizing Weapon Selection for Guided Hand
Selecting the right weapon is vital when using Guided Hand. Consider weapons with high damage potential or those that complement your character’s abilities. For example, if you’re dipping into Monk for Crusader’s Flurry, a weapon usable with flurry is essential. A greatsword for a Gorumite Cleric can be very effective, maximizing damage output. Ultimately, the optimal weapon choice depends on your character’s build, combat style, and the specific challenges you anticipate facing in your campaign.
Feat Combinations and Strategies
Maximizing Guided Hand involves strategic feat selection. Combine it with feats that enhance accuracy and damage. Consider how these choices impact your build’s effectiveness at different character levels.
Complementary Feats for Archery Builds
For archery-focused characters utilizing Guided Hand, several feats synergize well. Precise Shot negates penalties for shooting into melee. Deadly Aim increases damage output at the cost of accuracy. Rapid Shot allows for additional attacks. Manyshot unleashes multiple arrows at once. These combinations enhance the effectiveness of Wisdom-based archery builds. Consider also Weapon Focus for increased accuracy and Improved Critical for devastating blows.
Feat Intensive Nature and Level Considerations
The Guided Hand feat, along with its prerequisites (Channel Energy, Channel Smite, and deity’s weapon proficiency), demands a significant feat investment. This can delay access to other crucial combat feats. Players should carefully consider their build progression. Securing Guided Hand around level 5, after acquiring Precise Shot, is generally a good strategy for archery. Prioritize core combat abilities before committing to this feat chain.
Guided Hand vs. Guided Weapon Enhancement
It’s important to distinguish the Guided Hand feat from the Guided weapon enhancement. The latter is of questionable legality and origins, stemming from pre-Pathfinder 3.5 material and rules.
Differences and Legalities
The key difference lies in their source and mechanics. Guided Hand is a feat from Ultimate Combat, allowing Wisdom to attack rolls with a deity’s favored weapon. The Guided weapon enhancement, however, originates from a pre-Pathfinder adventure path and is generally considered non-legal in standard Pathfinder games. This distinction is vital for character building and ensuring campaign legality in Pathfinder games.
When to Choose the Feat over the Enhancement
Opt for the Guided Hand feat when playing in a strict Pathfinder ruleset, as the Guided weapon enhancement might be disallowed. The feat provides a consistent, character-defined ability to use Wisdom for attack rolls. Additionally, the feat may be preferable if you’re building towards specific feat chains or class synergies that benefit from meeting its prerequisites, such as Channel Smite. Remember to check your GM’s ruling on the enhancement’s legality.
Drawbacks and Considerations
Guided Hand demands specific prerequisites, potentially leading to feat taxes. Channel Smite might feel less impactful for some builds. Evaluate alternatives to ensure Guided Hand aligns with your character’s goals and play style.
Channel Smite as a Potential Feat Waste
Channel Smite, a prerequisite for Guided Hand, can feel like a wasted feat for some character builds, especially those not focused on dealing damage with channeled energy. While useful for certain clerics or paladins, other characters might find the feat’s utility limited, making the investment in Guided Hand less appealing. Consider whether Channel Smite truly enhances your character’s capabilities or if it’s simply a hurdle to overcome for accessing the benefits of Guided Hand, potentially hindering feat selection.
Alternatives and Trade-offs
Alternatives and Trade-offs
While Guided Hand offers a unique benefit, other options exist for enhancing attack rolls. The Guided weapon enhancement, though potentially not Pathfinder legal in all contexts, provides a similar effect. Furthermore, builds prioritizing Strength or Dexterity may find those stats more beneficial than investing in Wisdom and the necessary feats. Weigh the feat investment against the stat increases and other combat feats to optimize character effectiveness. Consider also the opportunity cost of feats and class features potentially missed by prioritizing Guided Hand.
Errata and House Rules
Discussions and interpretations of the Guided Hand feat can vary. This section explores common controversies and how different game masters might implement house rules to adjust the feat’s power or prerequisites.
Addressing Controversies
The Guided Hand feat, while seemingly straightforward, has sparked debate within the Pathfinder community. One major point of contention arises from the Channel Smite prerequisite. Some players feel that Channel Smite is a weak feat, especially for clerics focused on healing or those who primarily channel positive energy. This leads to the argument that investing two feats (Channel Smite and Guided Hand) for the benefit may not be worthwhile, prompting discussions about its overall effectiveness and potential alternatives or adjustments.
Implementing Guided Hand in Different Campaigns
Integrating Guided Hand into various Pathfinder campaigns requires careful consideration of the setting and the player character’s role. In campaigns centered around divine power and religious fervor, Guided Hand can be a natural fit for clerics and warpriests devoted to deities with specific weapon preferences. However, in campaigns with a more secular or less deity-focused theme, the feat’s dependence on Channel Energy and Channel Smite might feel less organic. GMs may need to work with players to find creative ways to justify the feat’s presence.